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dc.contributor.authorThaler, Felixen_US
dc.contributor.authorSolenthaler, Barbaraen_US
dc.contributor.authorGross, Markusen_US
dc.contributor.editorJan Bender and Christian Duriez and Fabrice Jaillet and Gabriel Zachmannen_US
dc.date.accessioned2014-12-16T07:28:24Z
dc.date.available2014-12-16T07:28:24Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-71-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vriphys.20141230en_US
dc.description.abstractWe present an architecture for parallel computation of incompressible IISPH simulations on distributed memory systems. We use orthogonal recursive bisection for domain decomposition and present a stable and fast converging load balancing controller. The neighbor search data structure is derived such that it optimally fits into the parallel pipeline. We further show how symmetry aspects of the simulation can be integrated into the architecture. Simultaneous communication and computation are used to minimize parallelization overhead. The seamless integration of these parallel concepts into IISPH results in near linear scaling for large-scale simulations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectParallel Processingen_US
dc.titleA Parallel Architecture for IISPH Fluidsen_US
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulationen_US


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