dc.contributor.author | Komar, Alexander | en_US |
dc.contributor.author | Preiner, Reinhold | en_US |
dc.contributor.editor | Andres, Bjoern and Campen, Marcel and Sedlmair, Michael | en_US |
dc.date.accessioned | 2021-09-25T16:36:22Z | |
dc.date.available | 2021-09-25T16:36:22Z | |
dc.date.issued | 2021 | |
dc.identifier.isbn | 978-3-03868-161-8 | |
dc.identifier.uri | https://doi.org/10.2312/vmv.20211368 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/vmv20211368 | |
dc.description.abstract | We propose a real-time technique for rendering Gaussian-Product subdivision surfaces. This is achieved by our real-time subdivision pipeline, able to accept the base of Gaussian-Product subdivision, that is, a covariance mesh, which extends regular base meshes by storing additional 3x3 covariance matrices per vertex. Our technique evaluates the non-linear limit subdivision surface by computing B-spline patches embedded in a 9-dimensional dual space, where the subdivision scheme becomes linear. We construct and evaluate these B-spline patches using real-time tessellation capabilities of current GPUs. We analyzed the performance of our technique on all supported subdivision levels, and provide an analysis of its visual quality and geometric accuracy. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Real-Time Gaussian-Product Subdivision on the GPU | en_US |
dc.description.seriesinformation | Vision, Modeling, and Visualization | |
dc.description.sectionheaders | Smooth Surfaces and Volumes | |
dc.identifier.doi | 10.2312/vmv.20211368 | |
dc.identifier.pages | 27-34 | |