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dc.contributor.authorOtsu, Hisanarien_US
dc.contributor.authorHanika, Johannesen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.editorKrüger, Jens and Niessner, Matthias and Stückler, Jörgen_US
dc.date.accessioned2020-09-27T18:13:55Z
dc.date.available2020-09-27T18:13:55Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-123-6
dc.identifier.urihttps://doi.org/10.2312/vmv.20201184
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vmv20201184
dc.description.abstractLight transport simulation in scenes with difficult visibility still remains a challenging problem. Markov chain Monte Carlo (MCMC) rendering is often employed for such configurations. It generates a sequence of correlated light transport paths by iteratively mutating the current state, a path, to another. Since the proposed path is correlated to the current path, MCMC can explore regions of the path space, also with difficult visibility, once they have been found. To improve the efficiency of the exploration, we propose a path mutation strategy making use of the concept of portals. Portals are user-defined objects in the scene to guide the sampling of the difficult visibility, which have been employed in the context of non-MCMC rendering. Our mutation strategy perturbs a path edge around the intersection point of the edge and the portal, instead of perturbing the edge by moving a path vertex as in the ordinary path mutation strategies. This reduces the probability for the proposed path being rejected due to changes in visibility.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRay tracing
dc.titlePortal-Based Path Perturbation for Metropolis Light Transporten_US
dc.description.seriesinformationVision, Modeling, and Visualization
dc.description.sectionheadersRendering and Modeling
dc.identifier.doi10.2312/vmv.20201184
dc.identifier.pages19-27


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