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dc.contributor.authorBrüll, Felixen_US
dc.contributor.authorGrosch, Thorstenen_US
dc.contributor.editorKrüger, Jens and Niessner, Matthias and Stückler, Jörgen_US
dc.date.accessioned2020-09-27T18:13:49Z
dc.date.available2020-09-27T18:13:49Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-123-6
dc.identifier.urihttps://doi.org/10.2312/vmv.20201183
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vmv20201183
dc.description.abstractRendering many transparent surfaces in real-time is still an open problem. We introduce two techniques for fast transparency rendering with ray tracing hardware, one being exact and the other being approximate but of high quality. Our approximate technique is called Multi-Layer Alpha Tracing, operates in bounded memory and is up to 60% faster than naive ray traversal. It outperforms existing rasterization techniques in terms of image quality and performance while maintaining a small memory footprint. It can also be used to accelerate ray tracing of transparent objects for the reflected rays.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRay tracing
dc.subjectRasterization
dc.subjectVisibility
dc.titleMulti-Layer Alpha Tracingen_US
dc.description.seriesinformationVision, Modeling, and Visualization
dc.description.sectionheadersRendering and Modeling
dc.identifier.doi10.2312/vmv.20201183
dc.identifier.pages9-17


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