dc.contributor.author | Marton, Fabio | en_US |
dc.contributor.author | Guitián, José A. Iglesias | en_US |
dc.contributor.author | Díaz, Jose | en_US |
dc.contributor.author | Gobbetti, Enrico | en_US |
dc.contributor.editor | Jan Bender and Arjan Kuijper and Tatiana von Landesberger and Holger Theisel and Philipp Urban | en_US |
dc.date.accessioned | 2014-12-16T07:26:45Z | |
dc.date.available | 2014-12-16T07:26:45Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-3-905674-74-3 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/vmv.20141290 | en_US |
dc.description.abstract | The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the problem for the first time, by introducing a specialized deferred filtering architecture working on block-compressed data and including a novel deblocking algorithm. The architecture efficiently performs high quality shading of massive datasets by closely coordinating visibility- and resolution-aware adaptive data loading with GPU-accelerated per-frame data decompression, deblocking, and rendering. A thorough evaluation including quantitative and qualitative measures demonstrates the performance of our approach on large static and dynamic datasets including a massive 5124 turbulence simulation (256GB), which is aggressively compressed to less than 2 GB, so as to fully upload it on graphics board and to explore it in real-time during animation. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Computer Graphics [I.3.7] | en_US |
dc.subject | Three | en_US |
dc.subject | dimensional graphics and realism | en_US |
dc.subject | Coding and Information Theory [E.4] | en_US |
dc.subject | Data compaction and compression | en_US |
dc.title | Real-time Deblocked GPU Rendering of Compressed Volumes | en_US |
dc.description.seriesinformation | Vision, Modeling & Visualization | en_US |