The Lack of Specialized Symbology and Visual Interaction Design Guidance for Sub-Sea Military Operations
Abstract
This paper addresses the lack and need for specialized and visually effective interaction design guidance for sub-sea military operations. We identify gaps in the implementation of best practice visualization techniques, building upon our recently published survey on visual interfaces used in military decision support systems. Our analysis focuses on the current NATO symbology standard and several sub-sea military frontend systems to identify deficiencies and their underlying causes. Such origins of deficiencies include inadequate design consideration of environmental conditions, as well as incomplete hardware and software requirements for sub-sea conditions. While many such gaps exist, for the purposes of this paper, we narrow our focus to exploring the potential for a new sub-sea symbology for the maritime domain, drawing from insights gained and developed through our participation in the EDIDP (European Defence Industrial Development Programme) project CUIIS (Comprehensive Underwater Intervention Information System). We propose extending existing NATO military standards by creating a comprehensive framework for a new sub-sea symbology and visual interaction design. This framework includes a set of semiotic communication symbols for military divers, which can easily be combined based on the most common messages required for effective communication between command and military divers. This paper concludes by highlighting the opportunities for improvement in NATO Military Symbology for sub-sea military operations.
BibTeX
@inproceedings {10.2312:visgap.20231117,
booktitle = {VisGap - The Gap between Visualization Research and Visualization Software},
editor = {Gillmann, Christina and Krone, Michael and Reina, Guido and Wischgoll, Thomas},
title = {{The Lack of Specialized Symbology and Visual Interaction Design Guidance for Sub-Sea Military Operations}},
author = {Walsh, Gareth and Sindlev Andersen, Nicklas and Stoianov, Nikolai and Jänicke, Stefan},
year = {2023},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-226-4},
DOI = {10.2312/visgap.20231117}
}
booktitle = {VisGap - The Gap between Visualization Research and Visualization Software},
editor = {Gillmann, Christina and Krone, Michael and Reina, Guido and Wischgoll, Thomas},
title = {{The Lack of Specialized Symbology and Visual Interaction Design Guidance for Sub-Sea Military Operations}},
author = {Walsh, Gareth and Sindlev Andersen, Nicklas and Stoianov, Nikolai and Jänicke, Stefan},
year = {2023},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-226-4},
DOI = {10.2312/visgap.20231117}
}
Except where otherwise noted, this item's license is described as Attribution 4.0 International License
Related items
Showing items related by title, author, creator and subject.
-
Interactive Exploration of Polymer-Solvent Interactions
Thomaß, Bertram; Walter, Jonathan; Krone, Michael; Hasse, Hans; Ertl, Thomas (The Eurographics Association, 2011)The interaction of three-dimensional linked hydrophilic polymers with surrounding solvents in time-dependent data sets is of great interest for domain experts and current research in molecular dynamics. These polymers are ... -
Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers
Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers ... -
Using Modern Interaction Devices for HCI and Interaction Design Courses
Hernández, Benjamín; Alvarado, Adriana (The Eurographics Association, 2014)Recent dissemination of proprietary and third-party PC drivers and SDKs of advanced console controllers and modern interaction devices has enabled new forms of 3D, tactile and multimodal user interfaces. In this paper, we ...