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dc.contributor.authorSaalfeld, Patricken_US
dc.contributor.authorSchmeier, Annaen_US
dc.contributor.authorD'Hanis, Wolfgangen_US
dc.contributor.authorRothkötter, Hermann-Josefen_US
dc.contributor.authorPreim, Bernharden_US
dc.contributor.editorKozlíková, Barbora and Krone, Michael and Smit, Noeska and Nieselt, Kay and Raidou, Renata Georgiaen_US
dc.date.accessioned2020-09-28T06:11:49Z
dc.date.available2020-09-28T06:11:49Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-109-0
dc.identifier.issn2070-5786
dc.identifier.urihttps://doi.org/10.2312/vcbm.20201172
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vcbm20201172
dc.description.abstractWe introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the semi-immersive zSpace. Both systems are connected via network and each action is synchronized between both systems. The teacher is provided with various features to direct the student through the immersive learning experience. The teacher can influence the student's navigation or provide annotations on the fly and hereby improve the student's learning experience.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectInteraction devices
dc.subjectVisualization
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.titleStudent and Teacher Meet in a Shared Virtual Reality: A one-on-one Tutoring System for Anatomy Educationen_US
dc.description.seriesinformationEurographics Workshop on Visual Computing for Biology and Medicine
dc.description.sectionheadersVR Applications
dc.identifier.doi10.2312/vcbm.20201172
dc.identifier.pages55-59


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