Learning Hand Anatomy with Sense of Embodiment
Date
2020Author
Saalfeld, Patrick
Albrecht, Aylin
D'Hanis, Wolfgang
Rothkötter, Hermann-Josef
Metadata
Show full item recordAbstract
We present a VR-based prototype for learning the hand anatomy. The prototype is designed to support embodied cognition, i.e., a learning process based on movements. The learner employs the prototype in VR by moving their own hand and fingers and observing how the virtual anatomical hand model mirrors this movement. The display of anatomical systems and their names can be adjusted. The prototype is deployed on the Oculus Quest and uses its native hand tracking capabilities to obtain the hand posture of the user. The potential of the prototype is shown with a small user study.
BibTeX
@inproceedings {10.2312:vcbm.20201170,
booktitle = {Eurographics Workshop on Visual Computing for Biology and Medicine},
editor = {Kozlíková, Barbora and Krone, Michael and Smit, Noeska and Nieselt, Kay and Raidou, Renata Georgia},
title = {{Learning Hand Anatomy with Sense of Embodiment}},
author = {Saalfeld, Patrick and Albrecht, Aylin and D'Hanis, Wolfgang and Rothkötter, Hermann-Josef and Preim, Bernhard},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {2070-5786},
ISBN = {978-3-03868-109-0},
DOI = {10.2312/vcbm.20201170}
}
booktitle = {Eurographics Workshop on Visual Computing for Biology and Medicine},
editor = {Kozlíková, Barbora and Krone, Michael and Smit, Noeska and Nieselt, Kay and Raidou, Renata Georgia},
title = {{Learning Hand Anatomy with Sense of Embodiment}},
author = {Saalfeld, Patrick and Albrecht, Aylin and D'Hanis, Wolfgang and Rothkötter, Hermann-Josef and Preim, Bernhard},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {2070-5786},
ISBN = {978-3-03868-109-0},
DOI = {10.2312/vcbm.20201170}
}