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dc.contributor.authorBehrendt, Benjaminen_US
dc.contributor.authorPiotrowski, Lisaen_US
dc.contributor.authorSaalfeld, Sylviaen_US
dc.contributor.authorPreim, Bernharden_US
dc.contributor.authorSaalfeld, Patricken_US
dc.contributor.editorKozlíková, Barbora and Krone, Michael and Smit, Noeska and Nieselt, Kay and Raidou, Renata Georgiaen_US
dc.date.accessioned2020-09-28T06:11:32Z
dc.date.available2020-09-28T06:11:32Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-109-0
dc.identifier.issn2070-5786
dc.identifier.urihttps://doi.org/10.2312/vcbm.20201169
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vcbm20201169
dc.description.abstractThe exploration of time-dependent measured or simulated blood flow is challenging due to the complex three-dimensional structure of vessels and blood flow patterns. Especially on a 2D screen, understanding their full shape and interacting with them is difficult. Critical regions do not always stand out in the visualization and may easily be missed without proper interaction and filtering techniques. The FlowLens [GNBP11] was introduced as a focus-and-context technique to explore one specific blood flow parameter in the context of other parameters for the purpose of treatment planning. With the recent availability of affordable VR glasses it is possible to adapt the concepts of the FlowLens into immersive VR and make them available to a broader group of users. Translating the concept of the Flow Lens to VR leads to a number of design decisions not only based around what functions to include, but also how they can be made available to the user. In this paper, we present a configurable focus-and-context visualization for the use with virtual reality headsets and controllers that allows users to freely explore blood flow data within a VR environment. The advantage of such a solution is the improved perception of the complex spatial structures that results from being surrounded by them instead of observing through a small screen.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectInteraction techniques
dc.subjectScientific visualization
dc.subjectVisualization systems and tools
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.titleThe Virtual Reality Flow Lens for Blood Flow Explorationen_US
dc.description.seriesinformationEurographics Workshop on Visual Computing for Biology and Medicine
dc.description.sectionheadersVR Applications
dc.identifier.doi10.2312/vcbm.20201169
dc.identifier.pages37-41


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