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dc.contributor.authorSoriano, Carlosen_US
dc.contributor.authorPatow, Gustavoen_US
dc.contributor.editorFilip Biljecki and Vincent Tourreen_US
dc.date.accessioned2015-11-22T09:34:59Z
dc.date.available2015-11-22T09:34:59Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-80-4en_US
dc.identifier.issn2307-8251en_US
dc.identifier.urihttp://dx.doi.org/10.2312/udmv.20151351en_US
dc.description.abstractSimulating the evolution of urban landscapes is a challenging objective with a large impact not only for Computer Graphics (for its applications in the filming and gaming industries), but also for urban planning, economical and historical studies, urban physics, and many other. However, this target has remained elusive because of the large complexity implied by urban structures and their evolutions. We present a system that aims at simulating the evolution of the commercial structure in a modern city. In particular, given an initial distribution of shops, it studies the evolution when larger commercial areas, like malls, are introduced. This is computed using the Huff model as a measure of the attraction each commerce has on potential consumers, and an agent-based simulation to determine how these aspects affect their choices. Then, after a given simulation time, the system decides whether the shop has retained an income such that it can continue operating, or has gone bankrupt. Our system is used to study the evolution of the commercial structure of Barcelona city over the last century.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleCommercial Evolution Simulationen_US
dc.description.seriesinformationEurographics Workshop on Urban Data Modelling and Visualisationen_US
dc.description.sectionheadersPeopleen_US
dc.identifier.doi10.2312/udmv.20151351en_US
dc.identifier.pages59-64en_US


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