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dc.contributor.authorRoure, Ferranen_US
dc.contributor.authorBesuievsky, Gonzaloen_US
dc.contributor.authorPatow, Gustavoen_US
dc.contributor.editorGonzalo Besuievsky and Vincent Tourreen_US
dc.date.accessioned2014-12-16T07:35:58Z
dc.date.available2014-12-16T07:35:58Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-49-1en_US
dc.identifier.issn2307-8251en_US
dc.identifier.urihttp://dx.doi.org/10.2312/udmv.20141071en_US
dc.identifier.urihttp://hdl.handle.net/10.2312/udmv.20141071.007-012
dc.description.abstractIn this paper we present a novel solution for the computation of diffuse global illumination in urban environments that takes advantage of the underlying structure of the procedural building models used for generating the city, using them to compute a realistic global illumination solution based on the well known hierarchical radiosity algorithm. As we generate the geometry procedurally, we take advantage of the generation hierarchy to be the base of the hierarchical radiosity algorithm, without using the classic quad-based subdivision scheme. This structure is used for low-frequency global illumination, being later combined with a shadow-map-like system for the highfrequency component, thus resulting in a complete global illumination solution for procedural urban environments.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleHierarchical Radiosity for Procedural Urban Environmentsen_US
dc.description.seriesinformationEurographics Workshop on Urban Data Modelling and Visualisationen_US


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