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dc.contributor.authorPaolillo, Davideen_US
dc.contributor.authorTaroni, Andreaen_US
dc.contributor.authorTarini, Marcoen_US
dc.contributor.editorBanterle, Francescoen_US
dc.contributor.editorCaggianese, Giuseppeen_US
dc.contributor.editorCapece, Nicolaen_US
dc.contributor.editorErra, Ugoen_US
dc.contributor.editorLupinetti, Katiaen_US
dc.contributor.editorManfredi, Gildaen_US
dc.date.accessioned2023-11-12T15:37:41Z
dc.date.available2023-11-12T15:37:41Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-235-6
dc.identifier.issn2617-4855
dc.identifier.urihttps://doi.org/10.2312/stag.20231303
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20231303
dc.description.abstractIn this study, we investigate the semi-automated generation of sphere-meshes as high-quality approximations for given threedimensional shapes, originally represented as common triangular meshes. A sphere-mesh is a class of geometric proxy defined as the volume swept by spheres with linearly interpolated centers and radii, that potentially strikes a good balance between conciseness of representation, simplicity of spatial queries, and expressive power, and is amenable to animations. Despite these favorable characteristics, its broader adoption in applications such as video games, physical simulation, or robotics is hindered by the difficulty of its construction, which remains an open problem. Existing fully automatic algorithms, based on interactive coarsening of the input mesh, fail to consistently produce satisfactory results, especially when very coarse sphere-meshes are sought. We improve on this situation with a 3D interface specifically designed to permit users to easily and intuitively modify the automatically generated models. The two phases (existing automatic algorithm and novel interactive tool), used in cascade, constitute a viable semi-automatic way to produce sphere-meshes. We test our method on several inputs tri-meshes, assess their quality, and finally experiment with a few downstream applications to exemplify the usability of our results.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleUser-assisted Sphere-mesh Constructionen_US
dc.description.seriesinformationSmart Tools and Applications in Graphics - Eurographics Italian Chapter Conference
dc.description.sectionheadersRepresentation of 3D shapes
dc.identifier.doi10.2312/stag.20231303
dc.identifier.pages145-152
dc.identifier.pages8 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License