Computational Design of Fabricable Geometric Patterns
View/ Open
Date
2023Author
Scandurra, Elena
Laccone, Francesco
Giorgi, Daniela
Metadata
Show full item recordAbstract
This paper addresses the design of surfaces as assemblies of geometric patterns with predictable performance in response to mechanical stimuli. We design a family of tileable and fabricable patterns represented as triangle meshes, which can be assembled for creating surface tessellations. First, a regular recursive subdivision of the planar space generates different geometric configurations for candidate patterns, having interesting and varied aesthetic properties. Then, a refinement step addresses manufacturability by solving for non-manifold configurations and sharp angles which would produce disconnected or fragile patterns. We simulate our patterns to evaluate their mechanical response when loaded in different scenarios targeting out-of-plane bending. Through a simple browsing interface, we show that our patterns span a variety of different bending behaviors. The result is a library of patterns with varied aesthetics and predefined mechanical behavior, to use for the direct design of mechanical metamaterials. To assess the feasibility of our approach, we show a pair of fabricated 3D objects with different curvatures.
BibTeX
@inproceedings {10.2312:stag.20231297,
booktitle = {Smart Tools and Applications in Graphics - Eurographics Italian Chapter Conference},
editor = {Banterle, Francesco and Caggianese, Giuseppe and Capece, Nicola and Erra, Ugo and Lupinetti, Katia and Manfredi, Gilda},
title = {{Computational Design of Fabricable Geometric Patterns}},
author = {Scandurra, Elena and Laccone, Francesco and Malomo, Luigi and Callieri, Marco and Cignoni, Paolo and Giorgi, Daniela},
year = {2023},
publisher = {The Eurographics Association},
ISSN = {2617-4855},
ISBN = {978-3-03868-235-6},
DOI = {10.2312/stag.20231297}
}
booktitle = {Smart Tools and Applications in Graphics - Eurographics Italian Chapter Conference},
editor = {Banterle, Francesco and Caggianese, Giuseppe and Capece, Nicola and Erra, Ugo and Lupinetti, Katia and Manfredi, Gilda},
title = {{Computational Design of Fabricable Geometric Patterns}},
author = {Scandurra, Elena and Laccone, Francesco and Malomo, Luigi and Callieri, Marco and Cignoni, Paolo and Giorgi, Daniela},
year = {2023},
publisher = {The Eurographics Association},
ISSN = {2617-4855},
ISBN = {978-3-03868-235-6},
DOI = {10.2312/stag.20231297}
}
Except where otherwise noted, this item's license is described as Attribution 4.0 International License
Related items
Showing items related by title, author, creator and subject.
-
Rational Bézier Guarding
Khanteimouri, Payam; Mandad, Manish; Campen, Marcel (The Eurographics Association and John Wiley & Sons Ltd., 2022)We present a reliable method to generate planar meshes of nonlinear rational triangular elements. The elements are guaranteed to be valid, i.e. defined by injective rational functions. The mesh is guaranteed to conform ... -
VA + Embeddings STAR: A State-of-the-Art Report on the Use of Embeddings in Visual Analytics
Huang, Zeyang; Witschard, Daniel; Kucher, Kostiantyn; Kerren, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2023)Over the past years, an increasing number of publications in information visualization, especially within the field of visual analytics, have mentioned the term ''embedding'' when describing the computational approach. ... -
Teaching Game Programming in an Upper-level Computing Course Through the Development of a C++ Framework and Middleware
Hooper, Steffan; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew (The Eurographics Association, 2024)The game development industry has a programming skills shortage, with industry surveys often ranking game programming as the top skill-in-demand across small, mid-sized, and large triple-A (AAA) game studios. C++ programming ...