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dc.contributor.authorCaputo, Arielen_US
dc.contributor.authorBartolomioli, Riccardoen_US
dc.contributor.authorGiachetti, Andreaen_US
dc.contributor.editorBanterle, Francescoen_US
dc.contributor.editorCaggianese, Giuseppeen_US
dc.contributor.editorCapece, Nicolaen_US
dc.contributor.editorErra, Ugoen_US
dc.contributor.editorLupinetti, Katiaen_US
dc.contributor.editorManfredi, Gildaen_US
dc.date.accessioned2023-11-12T15:37:33Z
dc.date.available2023-11-12T15:37:33Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-235-6
dc.identifier.issn2617-4855
dc.identifier.urihttps://doi.org/10.2312/stag.20231290
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20231290
dc.description.abstractDeviceless manipulation of virtual objects in mixed reality (MR) environments is technically achievable with the current generation of Head-Mounted Displays (HMDs), as they track finger movements and allow you to use gestures to control the transformation. However, when the object manipulation is performed at some distance, and when the transform includes scaling, it is not obvious how to remap the hand motions over the degrees of freedom of the object. Different solutions have been implemented in software toolkits, but there are still usability issues and a lack of clear guidelines for the interaction design. We present a user study evaluating three solutions for the remote translation, rotation, and scaling of virtual objects in the real environment without using handheld devices. We analyze their usability on the practical task of docking virtual cubes on a tangible shelf from varying distances. The outcomes of our study show that the usability of the methods is strongly affected by the use of separate or integrated control of the degrees of freedom, by the use of the hands in a symmetric or specialized way, by the visual feedback, and by the previous experience of the users.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Gestural input; Interaction devices
dc.subjectHuman centered computing
dc.subjectGestural input
dc.subjectInteraction devices
dc.titleRemote and Deviceless Manipulation of Virtual Objects in Mixed Realityen_US
dc.description.seriesinformationSmart Tools and Applications in Graphics - Eurographics Italian Chapter Conference
dc.description.sectionheadersXR Experiences Design
dc.identifier.doi10.2312/stag.20231290
dc.identifier.pages1-11
dc.identifier.pages11 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License