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dc.contributor.authorKaszuba, Saraen_US
dc.contributor.authorPellacini, Fabioen_US
dc.contributor.editorFrosini, Patrizio and Giorgi, Daniela and Melzi, Simone and Rodolà, Emanueleen_US
dc.date.accessioned2021-10-25T11:53:37Z
dc.date.available2021-10-25T11:53:37Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-165-6
dc.identifier.issn2617-4855
dc.identifier.urihttps://doi.org/10.2312/stag.20211474
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20211474
dc.description.abstractVirtual city generation from real data is far from being straightforward for users, as it strictly depends on the application domain, amount of information available, and the adopted reconstruction techniques. Nowadays, reconstruction of virtual cities is of interests in entertainment, urban planning, emergency response and machine learning. To serve these applications, we have developed an open-source tool that can reconstruct cities at scale directly from OpenStreetMap data, that can perform full city generation in the order of hundreds of seconds.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectGraphics systems and interfaces
dc.title3D City Reconstruction from OpenStreetMap Dataen_US
dc.description.seriesinformationSmart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
dc.description.sectionheadersModeling, Reconstruction, and Applications
dc.identifier.doi10.2312/stag.20211474
dc.identifier.pages51-60


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