dc.contributor.author | Kastrati, Mattias Frid | en_US |
dc.contributor.author | Goswami, Prashant | en_US |
dc.contributor.editor | Giovanni Pintore and Filippo Stanco | en_US |
dc.date.accessioned | 2016-10-05T06:27:08Z | |
dc.date.available | 2016-10-05T06:27:08Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-03868-026-0 | |
dc.identifier.issn | - | |
dc.identifier.uri | http://dx.doi.org/10.2312/stag.20161363 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/stag20161363 | |
dc.description.abstract | Ray-tracing achieves impressive effects such as realistic reflections on complex surfaces but is also more computationally expensive than classic rasterization. Rasterized ray-tracing methods can accelerate ray-tracing by taking advantage of the massive parallelization available in the rasterization pipeline on the GPU. In this paper, we propose a selective rasterized raytracing method that optimizes the rasterized ray-tracing by selectively allocating computational resources to reflective regions in the image. Our experiments suggest that the method can speed-up the computation by up to 4 times and also reduce the memory footprint by almost 66% without affecting the image quality. We demonstrate the effectiveness of our method using complex scenes and animations. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Picture/Image Generation | |
dc.subject | Display Algorithms | |
dc.title | Selective Rasterized Ray-traced Reflections on the GPU | en_US |
dc.description.seriesinformation | Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference | |
dc.description.sectionheaders | Rendering | |
dc.identifier.doi | 10.2312/stag.20161363 | |
dc.identifier.pages | 45-52 | |