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dc.contributor.authorBarbieri, Simoneen_US
dc.contributor.authorMeloni, Pietroen_US
dc.contributor.authorUsai, Francescoen_US
dc.contributor.authorScateni, Riccardoen_US
dc.contributor.editorAndrea Giachetti and Silvia Biasotti and Marco Tarinien_US
dc.date.accessioned2015-10-14T06:02:21Z
dc.date.available2015-10-14T06:02:21Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-97-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/stag.20151299en_US
dc.description.abstractCurve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSkeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletonsen_US
dc.description.seriesinformationSmart Tools and Apps for Graphics - Eurographics Italian Chapter Conferenceen_US
dc.description.sectionheadersGeometry Processingen_US
dc.identifier.doi10.2312/stag.20151299en_US
dc.identifier.pages121-128en_US


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