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dc.contributor.authorBrüll, Felixen_US
dc.contributor.authorKern, Renéen_US
dc.contributor.authorGrosch, Thorstenen_US
dc.contributor.editorGhosh, Abhijeeten_US
dc.contributor.editorWei, Li-Yien_US
dc.date.accessioned2022-07-01T15:37:58Z
dc.date.available2022-07-01T15:37:58Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-187-8
dc.identifier.issn1727-3463
dc.identifier.urihttps://doi.org/10.2312/sr.20221153
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sr20221153
dc.description.abstractScreen-space Ambient Occlusion (AO) is commonly used in games to calculate the exposure of each pixel to ambient lighting with the help of a depth buffer. Due to its screen-space nature, it suffers from several artifacts if depth information is missing. Stochastic-Depth AO [VSE21] was introduced to minimize the probability of missing depth information, however, rendering a full stochastic depth map can be very expensive. We introduce a novel rendering pipeline for AO that divides the AO pass into two phases, which allows us to create a stochastic depth map for only a subset of pixels, in order to decrease the rendering time drastically. We also introduce a variant that replaces the stochastic depth map with ray tracing that has competitive performance. Our AO variants are based on Volumetric AO [LS10], which produces similar effects compared to the commonly used horizon-based AO [BSD08], but requires less texture samples to produce good results.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies --> Rasterization; Ray tracing; Visibility
dc.subjectComputing methodologies
dc.subjectRasterization
dc.subjectRay tracing
dc.subjectVisibility
dc.titleStenciled Volumetric Ambient Occlusionen_US
dc.description.seriesinformationEurographics Symposium on Rendering
dc.description.sectionheadersVolume Rendering
dc.identifier.doi10.2312/sr.20221153
dc.identifier.pages29-38
dc.identifier.pages10 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License