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dc.contributor.authorHua, Qingqinen_US
dc.contributor.authorFichet, Albanen_US
dc.contributor.authorWilkie, Alexanderen_US
dc.contributor.editorBousseau, Adrien and McGuire, Morganen_US
dc.date.accessioned2021-07-12T12:13:48Z
dc.date.available2021-07-12T12:13:48Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-157-1
dc.identifier.issn1727-3463
dc.identifier.urihttps://doi.org/10.2312/sr.20211305
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sr20211305
dc.description.abstractWe propose a technique to efficiently importance sample and store fluorescent spectral data. Fluorescence behaviour is properly represented as a re-radiation matrix: for a given input wavelength, this matrix indicates how much energy is re-emitted at all other wavelengths. However, such a 2D representation has a significant memory footprint, especially when a scene contains a high number of fluorescent objects, or fluorescent textures. We propose to use Gaussian Mixture Domain to model re-radiation, which allows us to significantly reduce the memory footprint. Instead of storing the full matrix, we work with a set of Gaussian parameters that also allow direct importance sampling. When accuracy is a concern, one can still use the re-radiation matrix data, and just benefit from importance sampling provided by the Gaussian Mixture. Our method is useful when numerous fluorescent materials are present in a scene, an in particular for textures with fluorescent components.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectReflectance modeling
dc.titleA Compact Representation for Fluorescent Spectral Dataen_US
dc.description.seriesinformationEurographics Symposium on Rendering - DL-only Track
dc.description.sectionheadersSpectral Rendering
dc.identifier.doi10.2312/sr.20211305
dc.identifier.pages225-234


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