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dc.contributor.authorMortara, M.en_US
dc.contributor.authorPatane, G.en_US
dc.contributor.authorSpagnuolo, M.en_US
dc.contributor.authorFalcidieno, B.en_US
dc.contributor.authorRossignac, J.en_US
dc.contributor.editorGershon Elber and Nicholas Patrikalakis and Pere Bruneten_US
dc.date.accessioned2016-02-17T18:02:47Z
dc.date.available2016-02-17T18:02:47Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-55-Xen_US
dc.identifier.issn1811-7783en_US
dc.identifier.urihttp://dx.doi.org/10.2312/sm.20041412en_US
dc.description.abstractPlumber is a specialized shape classi cation method for detecting tubular features of 3D objects represented by a triangle mesh. The Plumber algorithm segments a surface into connected components that are either body parts or elongated features, that is, handle-like and protrusion-like features, together with their concave counterparts, i.e. narrow tunnels and wells. The segmentation can be done at single or multi-scale, and produces a shape graph which codes how the tubular components are attached to the main body parts. Moreover, each tubular feature is represented by its skeletal line and an average cross-section radius.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectand object representationsen_US
dc.titlePlumber: A Multi-scale Decomposition of 3D Shapes into Tubular Primitives and Bodiesen_US
dc.description.seriesinformationSolid Modelingen_US
dc.description.sectionheadersPosters Sessionen_US
dc.identifier.doi10.2312/sm.20041412en_US
dc.identifier.pages339-344en_US


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