dc.contributor.author | Mortara, M. | en_US |
dc.contributor.author | Patane, G. | en_US |
dc.contributor.author | Spagnuolo, M. | en_US |
dc.contributor.author | Falcidieno, B. | en_US |
dc.contributor.author | Rossignac, J. | en_US |
dc.contributor.editor | Gershon Elber and Nicholas Patrikalakis and Pere Brunet | en_US |
dc.date.accessioned | 2016-02-17T18:02:47Z | |
dc.date.available | 2016-02-17T18:02:47Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-55-X | en_US |
dc.identifier.issn | 1811-7783 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/sm.20041412 | en_US |
dc.description.abstract | Plumber is a specialized shape classi cation method for detecting tubular features of 3D objects represented by a triangle mesh. The Plumber algorithm segments a surface into connected components that are either body parts or elongated features, that is, handle-like and protrusion-like features, together with their concave counterparts, i.e. narrow tunnels and wells. The segmentation can be done at single or multi-scale, and produces a shape graph which codes how the tubular components are attached to the main body parts. Moreover, each tubular feature is represented by its skeletal line and an average cross-section radius. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Curve | en_US |
dc.subject | surface | en_US |
dc.subject | solid | en_US |
dc.subject | and object representations | en_US |
dc.title | Plumber: A Multi-scale Decomposition of 3D Shapes into Tubular Primitives and Bodies | en_US |
dc.description.seriesinformation | Solid Modeling | en_US |
dc.description.sectionheaders | Posters Session | en_US |
dc.identifier.doi | 10.2312/sm.20041412 | en_US |
dc.identifier.pages | 339-344 | en_US |