dc.contributor.author | Chapman, Danny | en_US |
dc.contributor.author | Daoust, Tim | en_US |
dc.contributor.author | Ormos, Andras | en_US |
dc.contributor.author | Lewis, Joseph | en_US |
dc.contributor.editor | Holden, Daniel | en_US |
dc.date.accessioned | 2020-10-04T14:46:28Z | |
dc.date.available | 2020-10-04T14:46:28Z | |
dc.date.issued | 2020 | |
dc.identifier.isbn | 978-3-03868-129-8 | |
dc.identifier.issn | 1727-5288 | |
dc.identifier.uri | https://doi.org/10.2312/sca.20201219 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/sca20201219 | |
dc.description.abstract | Framestore and WeightShift created a full-body physics simulation to deliver art-directed shots in highly dynamic scenarios in several days instead of several weeks. Our technique combines ragdoll simulation and keyframe animation in a new control scheme that is integrated in a standard Maya rig to produce a hybrid simulation workflow. The new workflow was used in over 50 completed shots, and is in production on numerous current projects. In this session we share our experience with full-body simulation, and discuss the numerous advantages and challenges of the technique. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | WeightShift: Accelerating Animation at Framestore with Physics | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Showcases | |
dc.description.sectionheaders | Showcases | |
dc.identifier.doi | 10.2312/sca.20201219 | |
dc.identifier.pages | 7-8 | |