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dc.contributor.authorChapman, Dannyen_US
dc.contributor.authorDaoust, Timen_US
dc.contributor.authorOrmos, Andrasen_US
dc.contributor.authorLewis, Josephen_US
dc.contributor.editorHolden, Danielen_US
dc.date.accessioned2020-10-04T14:46:28Z
dc.date.available2020-10-04T14:46:28Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-129-8
dc.identifier.issn1727-5288
dc.identifier.urihttps://doi.org/10.2312/sca.20201219
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20201219
dc.description.abstractFramestore and WeightShift created a full-body physics simulation to deliver art-directed shots in highly dynamic scenarios in several days instead of several weeks. Our technique combines ragdoll simulation and keyframe animation in a new control scheme that is integrated in a standard Maya rig to produce a hybrid simulation workflow. The new workflow was used in over 50 completed shots, and is in production on numerous current projects. In this session we share our experience with full-body simulation, and discuss the numerous advantages and challenges of the technique.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleWeightShift: Accelerating Animation at Framestore with Physicsen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation - Showcases
dc.description.sectionheadersShowcases
dc.identifier.doi10.2312/sca.20201219
dc.identifier.pages7-8


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