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dc.contributor.authorKrs, Vojtechen_US
dc.contributor.authorHädrich, Torstenen_US
dc.contributor.authorMichels, Dominik L.en_US
dc.contributor.authorDeussen, Oliveren_US
dc.contributor.authorPirk, Sörenen_US
dc.contributor.authorBenes, Bedrichen_US
dc.contributor.editorMichels, Dominik L.en_US
dc.date.accessioned2020-09-30T12:12:20Z
dc.date.available2020-09-30T12:12:20Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-119-9
dc.identifier.issn1727-5288
dc.identifier.urihttps://doi.org/10.2312/sca.20201216
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20201216
dc.description.abstractWe present a novel user-assisted method for physics-inspired modeling of geomorphological features on polygonal meshes using material erosion and deposition as the driving mechanisms. Polygonal meshes defining an input scene are converted into a volumetric data structure that efficiently tracks the mass and boundary of the resulting morphological changes. We use Smoothed Particle Hydrodynamics to simulate fluids and to track eroded material. Eroded material is converted to material particles and naturally deposits in locations such as sinks and corners. Once deposited, we convert material particles back into the volumetric representation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectShape modeling
dc.titleWind Erosion: Shape Modifications by Interactive Particle-based Erosion and Depositionen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/sca.20201216
dc.identifier.pages9-11


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