dc.contributor.author | Suzuki, Chihiro | en_US |
dc.contributor.author | Kanai, Takashi | en_US |
dc.contributor.editor | Skouras, Melina | en_US |
dc.date.accessioned | 2018-07-23T10:10:23Z | |
dc.date.available | 2018-07-23T10:10:23Z | |
dc.date.issued | 2018 | |
dc.identifier.isbn | 978-3-03868-070-3 | |
dc.identifier.issn | 1727-5288 | |
dc.identifier.uri | https://doi.org/10.2312/sca.20181188 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/sca20181188 | |
dc.description.abstract | We propose a viewpoint selection method for time-varying liquid shapes in order to select the best viewpoint for liquid animations. First, viewpoint evaluation is performed by a combination of three evaluation terms; occlusion term, spatial feature term, and temporal feature term, and the viewpoint having the maximum evaluation value is selected as the “best viewpoint”. Through various experiments, it was confirmed that the results of this method is consistent with human intuition and that it can select viewpoints independent of the resolution of liquid meshes. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.subject | Scientific visualization | |
dc.title | Viewpoint Selection for Liquid Animations | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/sca.20181188 | |
dc.identifier.pages | 11-12 | |