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dc.contributor.authorSuzuki, Chihiroen_US
dc.contributor.authorKanai, Takashien_US
dc.contributor.editorSkouras, Melinaen_US
dc.date.accessioned2018-07-23T10:10:23Z
dc.date.available2018-07-23T10:10:23Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-070-3
dc.identifier.issn1727-5288
dc.identifier.urihttps://doi.org/10.2312/sca.20181188
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20181188
dc.description.abstractWe propose a viewpoint selection method for time-varying liquid shapes in order to select the best viewpoint for liquid animations. First, viewpoint evaluation is performed by a combination of three evaluation terms; occlusion term, spatial feature term, and temporal feature term, and the viewpoint having the maximum evaluation value is selected as the “best viewpoint”. Through various experiments, it was confirmed that the results of this method is consistent with human intuition and that it can select viewpoints independent of the resolution of liquid meshes.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectScientific visualization
dc.titleViewpoint Selection for Liquid Animationsen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/sca.20181188
dc.identifier.pages11-12


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