dc.contributor.author | Nakatsuka, Takayuki | en_US |
dc.contributor.author | Morishima, Shigeo | en_US |
dc.contributor.editor | Jan Bender | en_US |
dc.date.accessioned | 2016-07-10T12:55:40Z | |
dc.date.available | 2016-07-10T12:55:40Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-03868-020-8 | |
dc.identifier.uri | http://dx.doi.org/10.2312/sca.20161246 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/sca20161246 | |
dc.description.abstract | Friction sound is one of the closest sounds for us in any situations. Most of those sounds are created by Foley artists in computer animations. However, synthesizing sounds in all scenes need technical skills and take high costs. In this research, we propose a novel physically-based approach to synthesize various kinds of friction sounds based on dynamics simulation. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.5 [Computer Graphics] | |
dc.subject | Computational Geometry and Object Modeling | |
dc.subject | Physically Based Modeling | |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Animation | |
dc.title | Friction Sound Synthesis of Deformable Objects based on Adhesion Theory | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/sca.20161246 | |
dc.identifier.pages | Takayuki Nakatsuka and Shigeo Morishima-Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically Based Modeling I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation | |