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dc.contributor.authorNakatsuka, Takayukien_US
dc.contributor.authorMorishima, Shigeoen_US
dc.contributor.editorJan Benderen_US
dc.date.accessioned2016-07-10T12:55:40Z
dc.date.available2016-07-10T12:55:40Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-020-8
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20161246
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20161246
dc.description.abstractFriction sound is one of the closest sounds for us in any situations. Most of those sounds are created by Foley artists in computer animations. However, synthesizing sounds in all scenes need technical skills and take high costs. In this research, we propose a novel physically-based approach to synthesize various kinds of friction sounds based on dynamics simulation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectPhysically Based Modeling
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation
dc.titleFriction Sound Synthesis of Deformable Objects based on Adhesion Theoryen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/sca.20161246
dc.identifier.pagesTakayuki Nakatsuka and Shigeo Morishima-Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically Based Modeling I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation


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