dc.contributor.author | Kakitsuka, Ryo | en_US |
dc.contributor.author | Tsukuda, Kosetsu | en_US |
dc.contributor.author | Fukayama, Satoru | en_US |
dc.contributor.author | Iwamoto, Naoya | en_US |
dc.contributor.author | Goto, Masataka | en_US |
dc.contributor.author | Morishima, Shigeo | en_US |
dc.contributor.editor | Jan Bender | en_US |
dc.date.accessioned | 2016-07-10T12:55:39Z | |
dc.date.available | 2016-07-10T12:55:39Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-03868-020-8 | |
dc.identifier.uri | http://dx.doi.org/10.2312/sca.20161245 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/sca20161245 | |
dc.description.abstract | We propose a new system for constructing character dance animation by considering animator's preferences. First, a user of the proposed system assigns a preferred motion, obtained through a searching algorithm, to arbitrary part in the music. Then the proposed system automatically assigns motions to the other remaining parts of the music by using motions in a database. By this system, we can create a new dance performance for character animation considering a user's preference. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Animation | |
dc.subject | I.3.6 [Computer Graphics] | |
dc.subject | Methodology and Techniques | |
dc.subject | Interaction techniques | |
dc.title | A Choreographic Authoring System for Character Dance Animation Reflecting a User's Preference | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/sca.20161245 | |
dc.identifier.pages | Ryo Kakitsuka, Kosetsu Tsukuda, Satoru Fukayama, Naoya Iwamoto, Masataka Goto, and Shigeo Morishima-Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques | |