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dc.contributor.authorGauge, Damienen_US
dc.contributor.authorCoros, Stelianen_US
dc.contributor.authorMani, Sandroen_US
dc.contributor.authorThomaszewski, Bernharden_US
dc.contributor.editorVladlen Koltun and Eftychios Sifakisen_US
dc.date.accessioned2014-12-16T07:33:58Z
dc.date.available2014-12-16T07:33:58Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-61-3en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20141131en_US
dc.identifier.urihttp://hdl.handle.net/10.2312/sca.20141131.131-138
dc.description.abstractWe present a computational design tool for creating physical characters using tensegrities - networks of rigid and elastic elements that are in static equilibrium. Whereas the task of designing general tensegrities is very difficult to automate, we show that a modular design paradigm allows users of our system to intuitively build intricate structures that approximate the shape of complex characters. The underlying concept exploited by our method is that simple tensegrities can be used as building blocks to create increasingly complex figures. To this end, we propose a dedicated optimization scheme in order to compute the lengths of elastic cables such that, when fabricated, the structure assumes the desired shape under gravity while remaining compliant and responsive to user interaction. We demonstrate the flexibility of our system by designing several types of tensegrity characters, one of which we also fabricate.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteractive Design of Modular Tensegrity Charactersen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US


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