dc.contributor.author | Best, Andrew | en_US |
dc.contributor.author | Narang, Sahil | en_US |
dc.contributor.author | Curtis, Sean | en_US |
dc.contributor.author | Manocha, Dinesh | en_US |
dc.contributor.editor | Vladlen Koltun and Eftychios Sifakis | en_US |
dc.date.accessioned | 2014-12-16T07:33:49Z | |
dc.date.available | 2014-12-16T07:33:49Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-3-905674-61-3 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/sca.20141127 | en_US |
dc.identifier.uri | http://hdl.handle.net/10.2312/sca.20141127.097-102 | |
dc.description.abstract | We present a novel algorithm to model density-dependent behaviors in crowd simulation. Our approach aims to generate pedestrian trajectories that correspond to the speed/density relationships that are typically expressed using the Fundamental Diagram. The algorithm's formulation can be easily combined with well-known multi-agent simulation techniques that use social forces or reciprocal velocity obstacles for local navigation. Our approach results in better utilization of free space by the pedestrians and has a small computational overhead. We are able to generate human-like dense crowd behaviors in large indoor and outdoor environments; we validate our results by comparing them with captured crowd trajectories. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | DenseSense: Interactive Crowd Simulation using Density-Dependent Filters | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation | en_US |