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dc.contributor.authorKeeler, Todden_US
dc.contributor.authorBridson, Roberten_US
dc.contributor.editorVladlen Koltun and Eftychios Sifakisen_US
dc.date.accessioned2014-12-16T07:33:31Z
dc.date.available2014-12-16T07:33:31Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-61-3en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20141118en_US
dc.identifier.urihttp://hdl.handle.net/10.2312/sca.20141118.011-019
dc.description.abstractWe tackle deep water simulation in a scalable way, solving 3D irrotational flow using only variables stored in a mesh of the surface of the water, in time proportional to the rendered mesh. The heart of our method is a novel boundary integral equation formulation that is amenable to explicit mesh tracking with unstructured triangle meshes. Our method complements FFT style waves as it is able to handle solid boundaries. It is less memory intensive than volumetric methods and inherently handles the near-infinite depth of the deep ocean. We demonstrate acceleration techniques using the FMM and GPU computing. The natural Lagrangian motion of our model gives inherent adaptivity to our simulation without the need for direct mesh operations.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleOcean Waves Animation using Boundary Integral Equations and Explicit Mesh Trackingen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US


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