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dc.contributor.authorChentanez, Nuttapongen_US
dc.contributor.authorMüller, Matthiasen_US
dc.contributor.authorKim, Tae-Yongen_US
dc.contributor.editorVladlen Koltun and Eftychios Sifakisen_US
dc.date.accessioned2014-12-16T07:33:30Z
dc.date.available2014-12-16T07:33:30Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-61-3en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20141117en_US
dc.identifier.urihttp://hdl.handle.net/10.2312/sca.20141117.001-010
dc.description.abstractWe propose a new method to simulate large scale water phenomena by combining particle, 3D grid and height field methods. In contrast to most hybrid approaches that use particles to simulate foam and spray only, we also represent the bulk of water near the surface with both particles and a grid depending on the regions of interest and switch between those two representations during the course of the simulation. For the coupling we leverage the recent idea of tracking the water surface with a density field in grid based methods. Combining particles and a grid simulation then amounts to adding the density field of the particles and the one stored on the grid. For open scenes, we simulate the water outside of the 3D grid domain by solving the Shallow Water Equations on a height field. We propose new methods to couple these two domains such that waves travel naturally across the border. We demonstrate the effectiveness of our approach in various scenarios including a whale breaching simulation, all running in real-time or at interactive rates.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleCoupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomenaen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US


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