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dc.contributor.authorCastaneda, Saifen_US
dc.contributor.authorAkleman, Ergunen_US
dc.contributor.editorHolger Winnemoeller and Lyn Bartramen_US
dc.date.accessioned2017-10-18T08:37:23Z
dc.date.available2017-10-18T08:37:23Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5080-8
dc.identifier.issn1812-3503
dc.identifier.urihttp://dx.doi.org/10.1145/3122791.3122800
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sbim2017a06
dc.description.abstractIn this manuscript, we describe a process that can be used to create still and/or animated portrait paintings to be shown in Expressive Art Exhibit. Our process consists of two stages: (1) Creation of control textures for a Barycentric shader by using color information gathered from photographs to provide realistic looking skin rendering; (2) Filtering and compositing the layers of images that are obtained by control textures, which correspond to effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, we have created a few rigid body animations of painterly portraits under different lighting conditions.en_US
dc.publisherAssociation for Computing Machinery, Inc (ACM)en_US
dc.subjectComputing methodologies
dc.subjectNon photorealistic rendering
dc.subjectPainterly Portraits
dc.subjectPainterly Rendering
dc.subjectExpressive Depiction
dc.titleShading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animationsen_US
dc.description.seriesinformationSketch-Based Interfaces and Modeling
dc.description.sectionheadersGeneral Submissions (Abstracts)
dc.identifier.doi10.1145/3122791.3122800


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