dc.contributor.author | McGraw, Tim | en_US |
dc.contributor.author | Garcia, Esteban | en_US |
dc.contributor.author | Sumner, Drew | en_US |
dc.contributor.editor | Holger Winnemoeller and Lyn Bartram | en_US |
dc.date.accessioned | 2017-10-18T08:37:20Z | |
dc.date.available | 2017-10-18T08:37:20Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-1-4503-5080-8 | |
dc.identifier.issn | 1812-3503 | |
dc.identifier.uri | http://dx.doi.org/10.1145/3092907.3092908 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/sbim2017a04 | |
dc.description.abstract | In this work we describe an interactive technique which enables gestural curve and surface design in an immersive virtual environment. We use a pair of motion tracked controllers to allow the user to intuitively control a Hermite spline curve which can be swept through space to create surfaces, or to de ne the location and orientation of cloned meshes. A head mounted display and tracked controllers replace the traditional keyboard and mouse for view selection and object interaction. Natural and expressive body motions allow the user to specify the parameters which de ne the curves and surfaces. Results are demonstrated using the HTC Vive VR system. | en_US |
dc.publisher | Association for Computing Machinery, Inc (ACM) | en_US |
dc.subject | Computing methodologies | |
dc.subject | Virtual reality | |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Gestural input | |
dc.subject | Virtual reality | |
dc.subject | computational Aesthetics | |
dc.subject | modeling | |
dc.title | Interactive swept surface modeling in virtual reality with motion-tracked controllers | en_US |
dc.description.seriesinformation | Sketch-Based Interfaces and Modeling | |
dc.description.sectionheaders | 3D (The Third Dimension) | |
dc.identifier.doi | 10.1145/3092907.3092908 | |