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dc.contributor.authorMcGraw, Timen_US
dc.contributor.authorGarcia, Estebanen_US
dc.contributor.authorSumner, Drewen_US
dc.contributor.editorHolger Winnemoeller and Lyn Bartramen_US
dc.date.accessioned2017-10-18T08:37:20Z
dc.date.available2017-10-18T08:37:20Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5080-8
dc.identifier.issn1812-3503
dc.identifier.urihttp://dx.doi.org/10.1145/3092907.3092908
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sbim2017a04
dc.description.abstractIn this work we describe an interactive technique which enables gestural curve and surface design in an immersive virtual environment. We use a pair of motion tracked controllers to allow the user to intuitively control a Hermite spline curve which can be swept through space to create surfaces, or to de ne the location and orientation of cloned meshes. A head mounted display and tracked controllers replace the traditional keyboard and mouse for view selection and object interaction. Natural and expressive body motions allow the user to specify the parameters which de ne the curves and surfaces. Results are demonstrated using the HTC Vive VR system.en_US
dc.publisherAssociation for Computing Machinery, Inc (ACM)en_US
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectHuman
dc.subjectcentered computing
dc.subjectGestural input
dc.subjectVirtual reality
dc.subjectcomputational Aesthetics
dc.subjectmodeling
dc.titleInteractive swept surface modeling in virtual reality with motion-tracked controllersen_US
dc.description.seriesinformationSketch-Based Interfaces and Modeling
dc.description.sectionheaders3D (The Third Dimension)
dc.identifier.doi10.1145/3092907.3092908


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