dc.contributor.author | Romão, Teresa | en_US |
dc.contributor.author | Correia, Nuno | en_US |
dc.contributor.author | Martins, Tiago | en_US |
dc.contributor.author | Sommerer, Christa | en_US |
dc.contributor.author | Mignonneau, Laurent | en_US |
dc.contributor.editor | Creissac Campos, José and Gonçalves, Daniel | en_US |
dc.date.accessioned | 2021-06-18T07:32:44Z | |
dc.date.available | 2021-06-18T07:32:44Z | |
dc.date.issued | 2021 | |
dc.identifier.isbn | 978-3-03868-155-7 | |
dc.identifier.uri | https://doi.org/10.2312/pt.20081256 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pt20081256 | |
dc.description.abstract | This paper presents and discusses the results of a usability test of a wearable interface for ubiquitous gaming. Originating from a concept of interface that allows intuitive and immersive interaction in mobile applications, untethered from location-specific hardware and software frameworks, a first, fully functional prototype has been built and publicly demonstrated. Usability tests have allowed us to formally register and examine users' reactions to the device in order to determine if the concept is valid as well as to uproot usability and wearability issues. Analysis of test results determines the direction to follow in our next design iteration. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Evaluation | |
dc.subject | usability | |
dc.subject | wearable | |
dc.subject | ubiquitous | |
dc.subject | gaming | |
dc.subject | gauntlet | |
dc.title | Usability Study of the Gauntlet Wearable Interface | en_US |
dc.description.seriesinformation | Interacção 2008 – Actas da 3a. Conferência Nacional em Interacção Pessoa-Máquina | |
dc.description.sectionheaders | Avaliação e Usabilidade | |
dc.identifier.doi | 10.2312/pt.20081256 | |
dc.identifier.pages | 87-92 | |