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dc.contributor.authorRomão, Teresaen_US
dc.contributor.authorCorreia, Nunoen_US
dc.contributor.authorMartins, Tiagoen_US
dc.contributor.authorSommerer, Christaen_US
dc.contributor.authorMignonneau, Laurenten_US
dc.contributor.editorCreissac Campos, José and Gonçalves, Danielen_US
dc.date.accessioned2021-06-18T07:32:44Z
dc.date.available2021-06-18T07:32:44Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-155-7
dc.identifier.urihttps://doi.org/10.2312/pt.20081256
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20081256
dc.description.abstractThis paper presents and discusses the results of a usability test of a wearable interface for ubiquitous gaming. Originating from a concept of interface that allows intuitive and immersive interaction in mobile applications, untethered from location-specific hardware and software frameworks, a first, fully functional prototype has been built and publicly demonstrated. Usability tests have allowed us to formally register and examine users' reactions to the device in order to determine if the concept is valid as well as to uproot usability and wearability issues. Analysis of test results determines the direction to follow in our next design iteration.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectEvaluation
dc.subjectusability
dc.subjectwearable
dc.subjectubiquitous
dc.subjectgaming
dc.subjectgauntlet
dc.titleUsability Study of the Gauntlet Wearable Interfaceen_US
dc.description.seriesinformationInteracção 2008 – Actas da 3a. Conferência Nacional em Interacção Pessoa-Máquina
dc.description.sectionheadersAvaliação e Usabilidade
dc.identifier.doi10.2312/pt.20081256
dc.identifier.pages87-92


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