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dc.contributor.authorMarreiros, Filipeen_US
dc.contributor.authorMarcos, Adéritoen_US
dc.contributor.editorLopes, Adrianoen_US
dc.date.accessioned2021-10-11T12:53:55Z
dc.date.available2021-10-11T12:53:55Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-164-9
dc.identifier.urihttps://doi.org/10.2312/pt.20051445
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20051445
dc.description.abstractThis paper describes a solution for the calculation of the correct stereo pairs of a Mirror-Based Augmented Reality System (MBARS). To achieve augmentation half-silvered mirrors are applied due to their dual reflection characteristic that allow simultaneous seeing-through of real objects and the viewing of reflected virtual ones. This way it is possible to merge virtual content reflected by the mirror with real objects that the user can see through it. The virtual content can be either generated by a monitor or a projector. In this paper we will only refer to the monitor-based systems. These systems are view dependent, meaning that depending upon the viewer's position the reflected images have to be recomputed. This is why a Head-Tracking System is needed to supply the current viewer's position. Also we need to consider the main system components and there location, to correctly compute the stereo pairs. Furthermore we present how the result of the mathematical calculations can be used in combination with commands of the OpenGL API to achieve the desired transformations and to allow interactivity.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectAugmented Reality
dc.subjectMirror
dc.subjectBased Display Systems
dc.subjectStereo Pairs
dc.titleCalculating the stereo pairs of a mirror-based augmented reality systemen_US
dc.description.seriesinformation13º Encontro Português de Computação Gráfica
dc.description.sectionheadersArtigos
dc.identifier.doi10.2312/pt.20051445
dc.identifier.pages41-48


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