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dc.contributor.authorBidarra, Rafaelen_US
dc.contributor.authorDalen, Rogier vanen_US
dc.contributor.authorZwieten, Jan vanen_US
dc.contributor.editorJoaquim Madeiraen_US
dc.contributor.editorAntónio Augusto de Sousaen_US
dc.date.accessioned2023-03-09T10:02:52Z
dc.date.available2023-03-09T10:02:52Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-208-0
dc.identifier.urihttps://doi.org/10.2312/pt.20031594
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20031594
dc.description.abstractOne of the mainsprings currently pushing the development of Computer Graphics techniques lies in the area of computer games. This motivation strongly backed the inclusion of a new project-based course on computer games within the new Computer Science curriculum, recently introduced at Delft University of Technology. This paper describes the most relevant aspects of this pioneer project. It is concluded that the cautious combination of a rather open project assignment with an effective tutoring assistance significantly can raise the level of both knowledge and teamwork skills achieved by the students.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComputer Graphics, computer games, object-oriented programming, project-based education
dc.subjectComputer Graphics
dc.subjectcomputer games
dc.subjectobject
dc.subjectoriented programming
dc.subjectproject
dc.subjectbased education
dc.titleA Computer Graphics pioneer project on computer gamesen_US
dc.description.seriesinformationCGME 2003 - Computacao Grafica, Multimedia e Ensino 2003
dc.description.sectionheadersProjectos de Ensino
dc.identifier.doi10.2312/pt.20031594
dc.identifier.pages61-65
dc.identifier.pages5 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License