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dc.contributor.authorPróspero, Manuel Joãoen_US
dc.contributor.authorPereira, Paulo Jorgeen_US
dc.contributor.editorMadalena Quirinoen_US
dc.date.accessioned2023-03-09T10:00:41Z
dc.date.available2023-03-09T10:00:41Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-204-2
dc.identifier.urihttps://doi.org/10.2312/pt.19881536
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19881536
dc.description.abstractA hierarchical graphical modelling system and a dialogue centrei mechanism were designed and implemented in first order predicate logic. Some main concepts are introduced in this papar by analysing a given application: a flat drawing design where the user is able to graphically specify the intended configuration and get important information about the existing restrictions.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleOn programming an interactive graphical application in logicen_US
dc.description.seriesinformationLGCG 1988 - 1st Luso German Meeting on Computer Graphics
dc.description.sectionheadersArticles
dc.identifier.doi10.2312/pt.19881536


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License