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dc.contributor.authorGoswami, Prashanten_US
dc.contributor.authorMarkowicz, Christianen_US
dc.contributor.authorHassan, Alien_US
dc.contributor.editorChilds, Hank and Frey, Steffenen_US
dc.date.accessioned2019-06-02T18:25:58Z
dc.date.available2019-06-02T18:25:58Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-079-6
dc.identifier.issn1727-348X
dc.identifier.urihttps://doi.org/10.2312/pgv.20191109
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pgv20191109
dc.description.abstractThis paper presents a novel real-time particle-based method for simulating snow on the GPU. Our method captures compression and bonding between snow particles, and incorporates the thermodynamics to model the realistic behavior of snow. The presented technique is computationally inexpensive, and is capable of supporting rendering in addition to physics simulation at high frame rates. The method is completely parallel and is implemented using CUDA. High efficiency and its simplicity makes our method an ideal candidate for integration in existing game SDK frameworks.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectAnimation
dc.subjectPhysical simulation
dc.titleReal-time Particle-based Snow Simulation on the GPUen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualization
dc.description.sectionheadersSession 2
dc.identifier.doi10.2312/pgv.20191109
dc.identifier.pages49-57


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