dc.contributor.author | Biedert, Tim | en_US |
dc.contributor.author | Messmer, Peter | en_US |
dc.contributor.author | Fogal, Thomas | en_US |
dc.contributor.author | Garth, Christoph | en_US |
dc.contributor.editor | Hank Childs and Fernando Cucchietti | en_US |
dc.date.accessioned | 2018-06-02T18:02:38Z | |
dc.date.available | 2018-06-02T18:02:38Z | |
dc.date.issued | 2018 | |
dc.identifier.isbn | 978-3-03868-054-3 | |
dc.identifier.issn | 1727-348X | |
dc.identifier.uri | http://dx.doi.org/10.2312/pgv.20181093 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pgv20181093 | |
dc.description.abstract | The physical separation of compute resource and end user is one of the core challenges in HPC visualization. While GPUs are routinely used in remote rendering, a heretofore unexplored aspect is these GPUs' special purpose video en-/decoding hardware that can be used to solve the large-scale remoting challenge. The high performance and substantial bandwidth savings offered by such hardware enable a novel approach to the problems inherent in remote rendering, with impact on the workflows and visualization scenarios available. Using more tiles than previously thought reasonable, we demonstrate a distributed, lowlatency multi-tile streaming system that can sustain stable 80 Hz when streaming up to 256 synchronized 3840x2160 tiles and can achieve 365 Hz at 3840x2160 for sort-first compositing over the internet. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.2 [Computer Graphics] | |
dc.subject | Graphics Systems | |
dc.subject | Distributed/network graphics | |
dc.title | Hardware-Accelerated Multi-Tile Streaming for Realtime Remote Visualization | en_US |
dc.description.seriesinformation | Eurographics Symposium on Parallel Graphics and Visualization | |
dc.description.sectionheaders | Session 2 | |
dc.identifier.doi | 10.2312/pgv.20181093 | |
dc.identifier.pages | 33-43 | |