dc.contributor.author | Rizzi, Silvio | en_US |
dc.contributor.author | Hereld, Mark | en_US |
dc.contributor.author | Insley, Joseph | en_US |
dc.contributor.author | Papka, Michael E. | en_US |
dc.contributor.author | Uram, Thomas | en_US |
dc.contributor.author | Vishwanath, Venkatram | en_US |
dc.contributor.editor | C. Dachsbacher and P. Navrátil | en_US |
dc.date.accessioned | 2015-05-24T19:41:02Z | |
dc.date.available | 2015-05-24T19:41:02Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/pgv.20151149 | en_US |
dc.description.abstract | Recent large-scale particle-based simulations are generating vast amounts of data posing a challenge to visualization algorithms. One possibility for addressing this challenge is to map particles into a regular grid for volume rendering, which carries the disadvantages of inefficient use of memory and undesired losses of dynamic range. As an alternative, we propose a method to efficiently visualize these massive particle datasets using point rendering techniques with neither loss of dynamic range nor memory overheads. In addition, a hierarchical reorganization of the data is desired to deliver meaningful visual representations of a large number of particles in a limited number of pixels, preserving point locality and also helping achieve interactive frame rates. In this paper, we present a framework for parallel rendering of large-scale particle data sets combining point sprites and z-ordering. The latter is used to create a multi level representation of the data which helps improving frame rates. Performance and scalability are evaluated on a GPU-based visualization cluster, scaling up to 128 GPUs. Results using particle datasets of up to 32 billion particles are shown. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.2 [Computer Graphics] | en_US |
dc.subject | Graphics Systems | en_US |
dc.subject | Distributed/network graphics | en_US |
dc.title | Large-Scale Parallel Visualization of Particle-Based Simulations using Point Sprites and Level-Of-Detail | en_US |
dc.description.seriesinformation | Eurographics Symposium on Parallel Graphics and Visualization | en_US |
dc.description.sectionheaders | Efficient Representations | en_US |
dc.identifier.doi | 10.2312/pgv.20151149 | en_US |
dc.identifier.pages | 1-10 | en_US |