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dc.contributor.authorRehfeld, Haukeen_US
dc.contributor.authorZirr, Tobiasen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.editorMargarita Amor and Markus Hadwigeren_US
dc.date.accessioned2014-12-16T07:31:18Z
dc.date.available2014-12-16T07:31:18Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-59-0en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/pgv.20141081en_US
dc.identifier.urihttp://hdl.handle.net/10.2312/pgv.20141081.025-032
dc.description.abstractWe present a scalable method for rendering indirect illumination in diffuse and glossy scenes. Our method builds on pre-convolved radiance caching (RC), which enables reusing the incident radiance computed at a surface point for its neighborhood. Our contributions include efficient and robust generation of these RCs based on a pre-filtered voxel representation that stores scene-geometry and surface illumination. In addition, we describe a distribution strategy that places the RCs according to screen-space clusters to ensure all pixels have valid radiance data when evaluating indirect illumination. The results demonstrate the scalability of our method and analyze the relation between render quality, surface glossiness and computation time, which depends on the number of caches and their resolution.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleClustered Pre-convolved Radiance Cachingen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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