Show simple item record

dc.contributor.authorChalmers, Andrewen_US
dc.contributor.authorChoi, Jong Jinen_US
dc.contributor.authorRhee, Taehyunen_US
dc.contributor.editorJohn Keyser and Young J. Kim and Peter Wonkaen_US
dc.date.accessioned2014-12-16T07:23:40Z
dc.date.available2014-12-16T07:23:40Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-73-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/pgs.20141268en_US
dc.description.abstractRealistic illumination in composition is important for a seamless mixture between the virtual and real world objects in visual effects and mixed reality. The seamlessness is the measure of how perceivably apparent the synthetic object in the final composition is, and how indistinguishable it is from the photographed scene. Given that the ultimate receiver of image information is the human eye, the metric is determined by the Human Visual System (HVS). We conducted a series of psychophysical studies to observe and capture the thresholds of the HVS's ability to perceive illumination inconsistencies between the rendered subject and the photographed scene. Based on our observations, we find perceptually optimised thresholds for reducing resources across resolution and dynamic range of the radiance map (RM) for image based lighting (IBL). We evaluated our thresholds to illuminate virtual objects for seamless composition with photographed scenes.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titlePerceptually Optimised Illumination for Seamless Compositesen_US
dc.description.seriesinformationPacific Graphics Short Papersen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record