Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
Abstract
Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game designers and user experience engineers to develop a visual analytic system to help them explore the gameplay data for a novel FPS (First-Person Shooter) game specific in the mainland China. We first come up with task specifications for such a system. After that, we propose a set of design goals for our system. VisFPS, is thus developed iteratively through a complete use-centered design process. The system is divided into two parts: Macro-View to deal with the overall gameplay data to discover patterns, and Micro-View to focus on a specific game match to recreate the game scene and use it to study player behavior and verify the game design intent.
BibTeX
@inproceedings {10.2312:pgs.20141263,
booktitle = {Pacific Graphics Short Papers},
editor = {John Keyser and Young J. Kim and Peter Wonka},
title = {{Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior}},
author = {Li, Quan and Qu, Huamin},
year = {2014},
publisher = {The Eurographics Association},
ISBN = {978-3-905674-73-6},
DOI = {10.2312/pgs.20141263}
}
booktitle = {Pacific Graphics Short Papers},
editor = {John Keyser and Young J. Kim and Peter Wonka},
title = {{Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior}},
author = {Li, Quan and Qu, Huamin},
year = {2014},
publisher = {The Eurographics Association},
ISBN = {978-3-905674-73-6},
DOI = {10.2312/pgs.20141263}
}