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dc.contributor.authorGu, Minjieen_US
dc.contributor.authorHu, Shanfengen_US
dc.contributor.authorWang, Xiaochuanen_US
dc.contributor.authorLiang, Xiaohuien_US
dc.contributor.authorShen, Xukunen_US
dc.contributor.authorQin, Aihongen_US
dc.contributor.editorJohn Keyser and Young J. Kim and Peter Wonkaen_US
dc.date.accessioned2014-12-16T07:23:06Z
dc.date.available2014-12-16T07:23:06Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-73-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/pgs.20141258en_US
dc.description.abstractCurrent compression methods compress depth images by incorporating 2D features, which leads to a loss of the detail of the original 3D object in the recovered depth image. The main idea of this paper is to augment 2D features with 3D geometric information to preserve important regions of the depth image. Mesh saliency is used to represent the important regions of the 3D objects, and discontinuity edges are extracted to indicate the important regions of the depth image. We use mesh saliency to guide the adaptive random sampling to generate a random pixel sample of the depth image and then, combine this sample with the depth discontinuity edge to build the sparse depth representation. During the depth reconstruction, the depth image is recovered by using an up- and down-sampling schema with Gaussian bilateral filtering. The effectiveness of the proposed method is validated through 3D image warping applications. The visual and quantitative results show a significant improvement of the synthetic image quality compared with state-of-the-art depth compression methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.m [Computer Graphics]en_US
dc.subjectMiscellaneousen_US
dc.subjectperformanceen_US
dc.titleSaliency-driven Depth Compression for 3D Image Warpingen_US
dc.description.seriesinformationPacific Graphics Short Papersen_US


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