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dc.contributor.authorGavane, Ajinkyaen_US
dc.contributor.authorWatson, Benjaminen_US
dc.contributor.editorYang, Yinen_US
dc.contributor.editorParakkat, Amal D.en_US
dc.contributor.editorDeng, Bailinen_US
dc.contributor.editorNoh, Seung-Taken_US
dc.date.accessioned2022-10-04T06:38:02Z
dc.date.available2022-10-04T06:38:02Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-190-8
dc.identifier.urihttps://doi.org/10.2312/pg.20221244
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20221244
dc.description.abstractThis paper describes improvements to view independent rendering (VIR) that make it much more useful for multiview effects. Improved VIR's (iVIR's) soft shadows are nearly identical in quality to VIR's and produced with comparable speed (several times faster than multipass rendering), even when using a simpler bufferless implementation that does not risk overflow. iVIR's omnidirectional shadow results are still better, often nearly twice as fast as VIR's, even when bufferless. Most impressively, iVIR enables complex environment mapping in real time, producing high-quality reflections up to an order of magnitude faster than VIR, and 2-4 times faster than multipass rendering.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Rendering; Graphics processors; Point-based models
dc.subjectComputing methodologies → Rendering
dc.subjectGraphics processors
dc.subjectPoint
dc.subjectbased models
dc.titleImproving View Independent Rendering for Multiview Effectsen_US
dc.description.seriesinformationPacific Graphics Short Papers, Posters, and Work-in-Progress Papers
dc.description.sectionheadersRendering - Sampling
dc.identifier.doi10.2312/pg.20221244
dc.identifier.pages35-41
dc.identifier.pages7 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License