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dc.contributor.authorUmeyama, Shogoen_US
dc.contributor.authorDobashi, Yoshinorien_US
dc.contributor.editorYang, Yinen_US
dc.contributor.editorParakkat, Amal D.en_US
dc.contributor.editorDeng, Bailinen_US
dc.contributor.editorNoh, Seung-Taken_US
dc.date.accessioned2022-10-04T06:37:56Z
dc.date.available2022-10-04T06:37:56Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-190-8
dc.identifier.urihttps://doi.org/10.2312/pg.20221240
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20221240
dc.description.abstractWe present an interactive modeling system for Japanese castles. We develop an user interface that can generate the fundamental structure of the castle tower consisting of stone walls, turrets, and roofs. By clicking on the screen with a mouse, relevant parameters for the fundamental structure are automatically calculated to generate 3D models of Japanese-style castles. We use characteristic curves that often appear in ancient Japanese architecture for the realistic modeling of the castles.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Shape modeling
dc.subjectComputing methodologies → Shape modeling
dc.titleAn Interactive Modeling System of Japanese Castles with Decorative Objectsen_US
dc.description.seriesinformationPacific Graphics Short Papers, Posters, and Work-in-Progress Papers
dc.description.sectionheadersSketch and Modeling
dc.identifier.doi10.2312/pg.20221240
dc.identifier.pages15-16
dc.identifier.pages2 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License