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dc.contributor.authorKim, Jaedongen_US
dc.contributor.authorEom, Haegwangen_US
dc.contributor.authorKim, Jihwanen_US
dc.contributor.authorKim, Younghuien_US
dc.contributor.authorNoh, Junyongen_US
dc.contributor.editorLee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkharden_US
dc.date.accessioned2021-10-14T10:05:48Z
dc.date.available2021-10-14T10:05:48Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-162-5
dc.identifier.urihttps://doi.org/10.2312/pg.20211398
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20211398
dc.description.abstractIn this study, we present the first actual working system that can project content onto a tunnel wall from a moving subway train so that passengers can enjoy the display of digital content through a train window. To effectively estimate the position of the train in a tunnel, we propose counting sleepers, which are installed at regular interval along the railway, using a distance sensor. The tunnel profile is constructed using pointclouds captured by a depth camera installed next to the projector. The tunnel profile is used to identify projectable sections that will not contain too much interference by possible occluders. The tunnel profile is also used to retrieve the depth at a specific location so that a properly warped content can be projected for viewing by passengers through the window when the train is moving at runtime. Here, we show that the proposed system can operate on an actual train.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectMixed / augmented reality
dc.titleReal-time Content Projection onto a Tunnel from a Moving Subway Trainen_US
dc.description.seriesinformationPacific Graphics Short Papers, Posters, and Work-in-Progress Papers
dc.description.sectionheadersImage Processing and Synthesis
dc.identifier.doi10.2312/pg.20211398
dc.identifier.pages87-91


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