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dc.contributor.authorTanoi, Tanaen_US
dc.contributor.authorDodgson, Neil A.en_US
dc.contributor.editorLee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkharden_US
dc.date.accessioned2021-10-14T10:05:46Z
dc.date.available2021-10-14T10:05:46Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-162-5
dc.identifier.urihttps://doi.org/10.2312/pg.20211392
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20211392
dc.description.abstractPeripheral vision is widely thought to be important but is not provided in the majority of head-mounted displays (HMD). We investigate whether peripheral vision is important in a simulated driving task. Our hypothesis is that subjects will be able to complete the task more quickly if they use their peripheral vision. We compared subject performance in a CAVE environment, with 270° field-of-view (so automatic peripheral vision) and in a HMD, with 110° field-of-view (so no peripheral vision but the ability to turn the head). Our results show almost no statistically significant differences between the two conditions. This contrasts with the opinions of our subjects: our expert users, in early tests, commented that peripheral vision helped in the task and the majority of our naïve subjects believed that the lack of peripheral vision in the HMD hindered them in the task.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectSoftware and its engineering
dc.subjectVirtual worlds software
dc.titlePeripheral Vision in Simulated Driving: Comparing CAVE and Head-mounted Displayen_US
dc.description.seriesinformationPacific Graphics Short Papers, Posters, and Work-in-Progress Papers
dc.description.sectionheadersWorks-In-Progress and Posters
dc.identifier.doi10.2312/pg.20211392
dc.identifier.pages67-68


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