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dc.contributor.authorSuppan, Christianen_US
dc.contributor.authorChalmers, Andrewen_US
dc.contributor.authorZhao, Junhongen_US
dc.contributor.authorDoronin, Alexen_US
dc.contributor.authorRhee, Taehyunen_US
dc.contributor.editorLee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkharden_US
dc.date.accessioned2021-10-14T10:05:39Z
dc.date.available2021-10-14T10:05:39Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-162-5
dc.identifier.urihttps://doi.org/10.2312/pg.20211385
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20211385
dc.description.abstractNeural rendering is a class of methods that use deep learning to produce novel images of scenes from more limited information than traditional rendering methods. This is useful for information scarce applications like mixed reality or semantic photo synthesis but comes at the cost of control over the final appearance. We introduce the Neural Direct-illumination Renderer (NDR), a neural screen space renderer capable of rendering direct-illumination images of any geometry, with opaque materials, under distant illuminant. The NDR uses screen space buffers describing material, geometry, and illumination as inputs to provide direct control over the output. We introduce the use of intrinsic image decomposition to allow a Convolutional Neural Network (CNN) to learn a mapping from a large number of pixel buffers to rendered images. The NDR predicts shading maps, which are subsequently combined with albedo maps to create a rendered image. We show that the NDR produces plausible images that can be edited by modifying the input maps and marginally outperforms the state of the art while also providing more functionality.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectNeural networks
dc.subjectSupervised learning by regression
dc.titleNeural Screen Space Rendering of Direct Illuminationen_US
dc.description.seriesinformationPacific Graphics Short Papers, Posters, and Work-in-Progress Papers
dc.description.sectionheadersNeural Rendering and 3D Models
dc.identifier.doi10.2312/pg.20211385
dc.identifier.pages37-42


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