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dc.contributor.authorSin, Zackary P. T.en_US
dc.contributor.authorNg, Peter H. F.en_US
dc.contributor.authorLeong, Hong Vaen_US
dc.contributor.editorLee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkharden_US
dc.date.accessioned2021-10-14T10:05:37Z
dc.date.available2021-10-14T10:05:37Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-162-5
dc.identifier.urihttps://doi.org/10.2312/pg.20211384
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20211384
dc.description.abstractAchieving photo-realistic result is an enticing proposition for the computer graphics community. Great progress has been achieved in the past decades, but the cost of human expertise has also grown. Neural rendering is a promising candidate for reducing this cost as it relies on data to construct the scene representation. However, one key component for adapting neural rendering for practical use is currently missing: animation. There seems to be a lack of discussion on how to enable neural rendering works for synthesizing frames for unseen animations. To fill this research gap, we propose neural proxy, a novel neural rendering model that utilizes animatable proxies for representing photo-realistic targets. Via a tactful combination of components from neural volume rendering and neural texture, our model is able to render unseen animations without any temporal learning. Experiment results show that the proposed model significantly outperforms current neural rendering works.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectMachine learning
dc.titleNeural Proxy: Empowering Neural Volume Rendering for Animationen_US
dc.description.seriesinformationPacific Graphics Short Papers, Posters, and Work-in-Progress Papers
dc.description.sectionheadersNeural Rendering and 3D Models
dc.identifier.doi10.2312/pg.20211384
dc.identifier.pages31-36


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