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dc.contributor.authorSharma, Ojaswaen_US
dc.contributor.authorArora, Tusharen_US
dc.contributor.authorKhattar, Apoorven_US
dc.contributor.editorFu, Hongbo and Ghosh, Abhijeet and Kopf, Johannesen_US
dc.date.accessioned2018-10-07T14:32:25Z
dc.date.available2018-10-07T14:32:25Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-073-4
dc.identifier.urihttps://doi.org/10.2312/pg.20181282
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20181282
dc.description.abstractA good transfer function in volume rendering requires careful consideration of the materials present in a volume. In this work we propose a graph based method that considerably reduces manual effort required in designing a transfer function and provides an easy interface for interaction with the volume. Our novel contribution is in proposing an algorithm for robust deduction of a material graph from a set of disconnected edges. Since we compute material topology of the objects, an enhanced rendering is possible with our method. This also allows us to selectively render objects and depict adjacent materials in a volume.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectMachine learning approaches
dc.subjectRendering
dc.subjectImage segmentation
dc.subjectVolumetric models
dc.titleRobust Material Graphs for Volume Renderingen_US
dc.description.seriesinformationPacific Graphics Short Papers
dc.description.sectionheadersVisualization and GPU
dc.identifier.doi10.2312/pg.20181282
dc.identifier.pages65-68


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