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dc.contributor.authorWong, Kin-Mingen_US
dc.contributor.authorWong, Tien-Tsinen_US
dc.contributor.editorFu, Hongbo and Ghosh, Abhijeet and Kopf, Johannesen_US
dc.date.accessioned2018-10-07T14:31:46Z
dc.date.available2018-10-07T14:31:46Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-073-4
dc.identifier.urihttps://doi.org/10.2312/pg.20181267
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20181267
dc.description.abstractWe present a physically based method which generates unstructured uniform point set directly on the S2-sphere. Spherical uniform point sets are useful for illumination sampling in Quasi Monte Carlo (QMC) rendering but it is challenging to generate high quality uniform point sets directly. Most methods rely on mapping the low discrepancy unit square point sets to the spherical domain. However, these transformed point sets often exhibit sub-optimal uniformity due to the inability of preserving the low discrepancy properties. Our method is designed specifically for direct generation of uniform point sets in the spherical domain. We name our generated result as Spherical Blue Noise point set because it shares similar point distribution characteristics with the 2D blue noise. Our point sets possess high spatial uniformity without a global structure, and we show that they deliver competitive results for illumination integration in QMC rendering, and general numerical integration on the spherical domain.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRay tracing
dc.titleSpherical Blue Noiseen_US
dc.description.seriesinformationPacific Graphics Short Papers
dc.description.sectionheadersLighting and Ray Tracing
dc.identifier.doi10.2312/pg.20181267
dc.identifier.pages5-8


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